Solution: EduFocal is an online social learning tool for the Grade Six Achievement Test (GSAT) and Caribbean Examination Certificate exam (CSEC) students in Jamaica.
Goals and objectives: EduFocal is created to enable social learning, specifically test preparation through utilizing “gamification” and helping to keep students interested in the service.
Implementation: EduFocal was launched on March 15, 2012 and currently has over 600 students utilizing the service to practice for their exams.
Users who are registered to the EduFocal service start at level 1 in all the subjects that are offered, that is, the most basic level. To “level up”, users need to answer questions that are created by teachers on the EduFocal service; the more questions students answer correctly, the faster they level up.
The difficulty of questions depends on the level, at which the student is: the higher the level, the more difficult the questions. When students attain level 65 in a particular subject they are considered “EduSparks” and have the ability to write questions/content for others on the EduFocal service.
Another element of the EduFocal service that is adopted from game mechanics is the leader board. The leader board is a system wide feature where students compete against each other for the number one spot on the service. The student who is consistently at #1 will win a scholarship from EduFocal.
As of now EduFocal facilitates test preparation for students sitting for GSAT test in Jamaica and the Caribbean CSEC exam, but the platform was made to facilitate other exams, e.g SATs, CAPE etc. EduFocal has been endorsed by the Jamaican Minister of Education.
Achievements: Since December 2012, students have taken over 22,000 tests on EduFocal and parents have reported that students are on the service as early as 5:00 AM. One parent claimed that her child’s performance in school has seen drastic improvement since she started using EduFocal.
EduFocal is expected to impact thousands of students over the next 5 years by giving them an appreciation for learning, and not only to see it as a boring, rote thing that is done to get by in the world.
EduFocal was created out of a need to change the educational landscape in the Caribbean, a very modest goal. The most valuable part of the service isn’t the gamification, but the data that is collected on each and every student on the service. This can be used to generate reports on each student.